Journal #3: choosing & using TYPE

  1. Type Sizes & Spacing
    • Setting type smaller or larger than the optimal reading size for text has an impact on spacing.
  2. Visual Variations
    • Not all viewers will perceive the same associations in a given type face; the designer needs to carefully evaluate the typeface selection in the context of the audience for a particular piece.
  3. Style Classifications
    • Classifying type helps a designer grasp subtle differences between styles, allowing them to select an appropriate typeface for a particular project.
  4. Know the Details
    • Selecting a type face for its feeling or mood is tricky and often comes down to a designers gut reaction to it.
  5. Combining Type Styles
    • A rule of thumb and a good start to mixing typefaces is to select two type families for a given job. It provides a framework for finding a maximum amount of contrast and it forces a designer to exercise some restraint.
  6. Alignment Logic
    • The alignment of the text has an effect on the spacing within it and on the search for desirable text setting.
  7. Type is Visual
    • Type is visual and in space it operates the same way that dots, lines, squares, fields of texture and patterns do in any composition.
  8. Typographic Color
    • Changing the typographic color of the components separates them from the surface and introduces the illusion of spatial depth and a sense of changing rhythm.
  9. The Texture of Language
    • The variation of typography texture- boldness, size, linearity, texture- is a source for typographic color. Approaching typographic material in a sensory way is a powerful method designers can employ in creating a more vivid text experience.
  10. Alignments, Masses, and Voids
    • Visual structure must evolve out of the verbal structure of language. The verbal sense helps define what material within it might be mass or line.

I haven’t really thought about typography, except to choose a font that I really like personally. I always try to choose one that fits the piece though, but its usually one I like and I guarantee that I haven’t thought half of these things through.

Journal #2: color

  1. Hue
    • The identity of a color as a result of how we perceive light being reflected.
  2. Hue Relationships
    • Interaction between hues can be created by the designer. The closer or farther apart they are on the color wheel determines the harmony of the optical qualities.
  3. Saturation
    • Describes a color’s intensity or brilliance. A saturated color is very intense or vibrant. Colors that are dull are desaturated with no visible hue.
  4. Saturation Relationships
    • As a hue is desaturated, it can appear to become darker or cooler adjacent to a different hue of greater saturation.
  5. Value
    • It’s intrinsic darkness or lightness. As the value of a single hue changes. either darker or lighter, its intensity decreases.
  6. Temperature
    • Subjective quality related to experiences, as colors considered warm remind us of heat and colors considered cool remind us of cold objects or environments.
  7. Temperature Relationships
    • It is possible to create relationships within a color palette based on relative temperature.
  8. Color: Form & Space
    • Applying color to a composition will have an immediate effect on hierarchy, the relative order of importance of the forms of space.
  9. Color Psychology
    • With color comes a variety of psychological messages that can be used to influence content. Imagery and verbal meaning alike.
  10. Changing Color, Changing Meaning
    • Because color strongly evokes emotional response, it’s very important that the designer is intentional about it.

I have not done enough graphic design to anticipate how each of these affects my design process, but I can say that overall colors are something that I take seriously. I know that I tend to use anything muted or desaturated, like pastel everything. I like the vintage feel of it. I do know that there are certain times for being intentional about the color as well.

Journal #1: form & space

  1. Clarity & Decisiveness
    • Creating clear, accessible visual messages is something I strive to do with my process.
  2. Plane and Mass
    • I don’t normally play with plane and mass unless with text, if I’m creating a drop shadow. I haven’t had enough experience to play with the dimensions of the design I create.
  3. Surface Activity
    • Textures and patterns I stay away from as well, when done right they can look good but they seem very time consuming and you have to pay close attention to detail.
  4. Static vs. Dynamic
    • We talked about this last week in trying to figure out what makes something static or dynamic. It all comes down to the proportions of positive and negative. The picture plane is already flat, and movement and depth must be created as an illusion.
  5. Breaking Space
    • Space is neutral and inactive until it is broken by a form. Breaking the space means engaging the viewer, and transmitting important messages both literal and conceptual. I’ve never thought about the space as something that needs to be broken, but filled.
  6. Arranging Form
    • Creating relationships among the forms, between the forms and in the surrounding space generates messages for the viewer and between themselves.
  7. Symmetry
    • Asymmetrical arrangements provoke more rigorous involvement, while symmetrical arrangements can cause the viewer to not investigate any further. I don’t really know how this affects my design process because I don’t intentionally play with symmetry or asymmetry but I thought it was interesting.
  8. Activating Space
    • Focusing the majority of visual activity into one area of a composition is an excellent way of creating emphasis and a contrasting area for rest. This can also cause other space to feel inactive.
  9. Proportion
    • This is all about controlling the eye’s movement through, and creating harmonic relationships among form elements.
  10. Identity & Difference
    • Creating comparisons between groupings of form or among parts within a group is identity. I like toying with identity and difference so the components don’t look identical but they look like they belong.

my design process

“If everything is “good“, then nothing really can be.”

Some things I noted from the reading that intrigue me or affect my design process are:

  1. Conceptualizing
    • I definitely think about things in my head before even attempting to do it and I usually make a plan as to how I’m going to do it (also in my head). I rarely draw anything because it feels archaic to draw something like 100 times and do the scene where the artist throws all the crumpled up attempts in the trashcan. It’s 2018, we attempting it on the computer and making changes as we go.
  2. Colors
    • I tend to use the colors I would use if the project were for me. Also, knowing which colors bring out certain moods is imperative to the vibe the project gives off.
  3. Less
    • I’ve never really done anything minimal. It has to have aspects to it that draw your eye. But sometimes minimal is good.
  4. Create
    • Good artists borrow, great artists STEAL. I don’t know who said that but I guess it stuck with me. I’m not the graphic design wizard that can create the image in my head. So I use free pictures from google.
  5. Voice 
    • Treat projects differently depending on the voice of the brand. Making all the parts look equal and in the same language and on the same page is something I’d say I’m good at.
  6. Type 
    • I have never used more than one type of font on a project, I guess the cohesiveness of it is something that I like.
  7. Purpose
    •  Every component on the page should have a purpose or contribute to the overall message.
  8. Measure
    • I usually measure with my eyes to gauge the overall aesthetic quality, if it doesn’t look good then I keep moving.
  9. Universal 
    • When they said “remember  that it’s not about you”, I gasped and dropped my cup. “WHAT?” Just kidding, I wasn’t THAT dramatic. For the most part I know that projects should be universal, but I also think that sometimes people bring things to you to do because of the personal flair that you bring to it. That, of course, is on a case-by-case basis and not to be confused with when people bring specific projects to you to do in their voice/brand.
  10. Squish
    • When I saw the example of the SYDNEY DANCE COMPANY with the squished and also separated text, I realized that this has been very popular recently with “hype churches” and their social media accounts. I thought it was cool, because it gives a very youthful appeal to it.